I have begun writing for the Portals campaign. The idea is that the players are from many worlds, and a great wizarding accident yanked them from their home worlds and adventures and into mine – beginning at the source of the accident. They are pulled into the city state of Sirap within the empire of Namora, and will be arriving at the top of a grand tower… which is missing its top, with a dead wizard at their feet. My goal is going to be to mess with their motivations; I want to give them their greatest desire eventually and make them turn it down. How to do this? I don’t know yet. We will see how this plays out. Thus far I’ll have a Roman centurion, a child necromancer, and Bill from Accounting. This is going to get funky.