Portal to Sirap

Recap of Episode 2

Gearing up, Entering the Maze

We gathered once again for the adventure. Unfortunately, Will was unable to make it, so Doctor Orpheus was mostly sleep-walking around with the rest of the team. Here is the general gist of what happened.

The team left the royal palace with Johnson McNally, their gear was returned, and they were brought to the Mercenary barracks. They proceeded to pick out bunks, and some tried to get sloshed off the keg of ale.

Andrew attempted to spill beer on Hans’ bible, but tripped early, spilling beer on the floor. This startled Hans however, who jumped, and spilled a beer all over himself and the bible. It was a traumatic event for Hans. Jim guzzled beer without consequence. Rex went into sleep mode. Nuul got herself plastered. Andrew somehow pounded a lot of beer without ill effect. Doctor went to sleep early. 1812 discovered some pocket change scattered about the floor.

They met Commander Adam Aiden, who informed them that they’d need to gear up to be mercenaries, and that they’d get equipment the following morning. They’ll need it for the maze. He also informed them that the royals control Sirap’s armies, a living army of volunteers, and a much greater army of undead. Sirap has not been invaded successfully in hundreds of years due to the undead army. Any person who dies and is buried within the state becomes part of the army; they can be raised by the spirits to defend the realm. It is merely reanimation; the spirits of the deceased are allowed to pass (unless there is a strange circumstance, such as it is for the royals themselves).

The following morning the team went to Lady Lizbet’s Gardens, and met the druidess Norma. She sensed magic about Doctor, and particularly about Andrew. Somehow, they were able to converse in druidic, and she taught him summoning spells. She invited him to join her in the gardens in the evening to summon his companion.

Next everyone went to the armor smith, Reynold Pool. He gave everyone some armor, even new cloths for those with beer soaked garbs or bright orange jumpsuits. Rex received some armor spikes, so he’s even less huggable. They next saw Mr. Wilson, the cleric to the stormsman who also makes kickass weapons. He gave them generic weapons, until they get mature enough for better stuff.

Andrew’s evening of becoming a druid went well, and he gained his animal companion: Varcav the wolverine. A really big wolverine. Varcav isn’t overly aggressive when he’s with Andrew, but he’ll bite anything that gets near him without permission.

The team rested another night, and then entered the Training Grounds Maze. They must find at least 6 red flares and set them off, without resting, to complete the event. There are 10 red flares in the maze, and the team gets extra bonuses for finding all of them.

They found a small amount of loot at the beginning, wandered through a hall, and came to a split. Doctor and Jim went to the right, and through a barred door (pulled lever to lower the bars). Nuul, Andrew, Rex, 1812, Hans, and the wolverine went through the large cracked-open metal door.

Jim set off a trap in his room, making him dazzled and partially deaf. It was a loud sonic boom. Doctor was far enough behind to not suffer those consequences.

Meanwhile, the others found a flare! And they set off a much more troublesome trap. Upon picking up the flare, the room began to fill with an absurd amount of water. They soon found themselves having to swim or climb up the walls. Nuul and Hans had trouble staying afloat, but didn’t die. After some trouble swimming or climbing, Varcav and 1812 managed to pull levers 30 ft over the ground, and the water rushed out…. a bit too fast. Everyone except for Andrew got back to the ground fairly safely; Andrew landed on his ass.

TO BE CONTINUED.

Please make sure your character sheets on OP are filled out fully, in case of someone cough cough forgetting their paper sheet, or someone being unable to join us snorts.

Also so that I know how to mess with you better.

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